Friday June 10th 2016, 9am-5pm
Warwick Arts Centre, Coventry
A playdate for artists about making work with postdigital audiences. Space for inspiration, discussion and sharing.
The Random String Symposium is a one-day event for artists and arts professionals, exploring the use of interactive & networked technologies in the creative process.
Hear from practitioners from across the UK and overseas, join frank conversations about the practicalities of using technology in your work and explore a showcase of interdisciplinary work.
Formal talks, presentations and screenings from leading artists and arts professionals.
Interactive panel discussions, Q&A sessions and project talks in the Helen Martin Studio.
Hands-on breakout sessions with creative technology in small groups with guest facilitators.
+ £1 booking fee
includes Tea & Coffee
Limited concessions available at £5.50
Sam Howey Nunn
Sam Howey Nunn is a freelance Producer of interactive experiences and stories mediated by technology. She founded Artful Spark, a quarterly event series at the Barbican that connects storytellers to creative technologists. With her company Stellar Network she designs prototyping programmes for a mixed group of storytellers, technologists and game designers, and has consulted on cross-platform prototypes for Harper Collins, National Trust and LIFT. Among others, Sam has produced the Roundhouse Summer Show, the Hide & Seek games festival, Coney’s Adventure Map, Coney’s Early Days of a Better Nation, and Forest Fringe’s Paper Stages. She founded Scratch Interact at the Soho Theatre back in 2009, the first development night for exclusively interactive work.
Entropika is a design lab operating in the intersection of art, interaction design and technology, that started as a collaboration between Artemis Papageourgiou and Gabriella Mastrangelo. They design experiences that employ representation, simulation and open-ended design to articulate their vision of an interconnected, material and digital culture. From large scale installations in public space, to interactive furniture, paper electronics and learning kits, they invite people to take part in the experience, experiment and play. Their work has been shared around the world, including at the V&A, South Bank Centre, Next Design Innovation (Milan Design Week), Hersftdrift Festival (Nijmegen), and the Athens Digital Arts Festival.
Leila is a writer, artist, entertainer and publisher, working on the intersection of technology and art to create and curate meaningful experiences about the limits of humanity. Her independent projects range from a geeky musical set in a subterranean volcano to an Instagram simulator in BBC BASIC. She was the first digital artist-in-residence at the dance company Rambert and has worked with Lighthouse Arts in Brighton and Sheffield’s Site Gallery. Leila is also the ringmaster of Hack Circus, a creative collective and publication tackling speculative, creative and edgy ideas from tech, science and philosophy.
Dan is a BAFTA award-winning Technologist at BBC R&D with a crippling addiction to side projects, including work with Cornerhouse and subsequently HOME in his native Manchester. A respected digital artist, livecoder and developer, he uses home-grown software and tools to create large-scale live visual art and performance pieces. Dan has a BA (Hons) in Design & Visual Art and made the rest up as he went along.
Debbie Adele Cooper
Debbie’s exhibition practice is about micro to macro experience, shared moments and core truths that underpin our lives. She is currently Artist in Residence at W W Winter Photography, the longest running photographers in the country and is working with Tate Collectives at Tate Britain to create a participatory photography exhibition. Debbie exhibits regularly, and works professionally as a Digital Artist Training Curator at QUAD in Derby UK.
Antonio Roberts is an internationally recognised new media artist and curator, creating 2D and 3D, digital and moving artworks using open source software and hardware. His work is largely documented online, where Antonio encourages engagement by using ‘Copyleft’ licences that allow work to be reused, reinterpreted and remixed, without jeopardising authorship over original works. He also freely releases all code, documentation and sources used to create the works.
Phoenix Perry creates physical games and user experiences. Her work looks for opportunities to bring people together to raise awareness of our collective interconnectivity. Currently a lecturer in Computer Science at Goldsmiths, her research focuses on human computer interaction, motion, sound, the body, machine learning and games. She is also a game company owner, artist, programmer, game designer, activist and lunatic extraordinaire.
Matt is CEO and co-founder of Bare Conductive, a London-based company that design and manufacture a suite of technologies – including Electric Paint and the Touch Board – that transform surfaces and objects into precise, robust and low cost sensors. Before founding Bare Conductive, Matt earned an MA/MSc in Industrial Design Engineering at the Royal College of Art and Imperial College London. When he’s not at work he can usually be found on his motorcycle or on a very long run.
Peta Murphy Burke
Peta is Relationship Manager for Creative Media at Arts Council England West Midlands, a role that involves working at a strategic policy level, managing partnerships with corporate, public and academic sectors. Peta previously set up and ran a participatory Arts company for 10 years, and freelanced as a pyrotechnician for large scale events, nationally and internationally.
Melissa manages the Arts Programme at Knowle West Media Centre in south Bristol, developing exhibitions, installations and artist residencies and producing a wide range of digital, photographic and film projects. KWMC is a pioneering venue that for 20 years have used digital technologies and the arts to provide exciting and relevant ways for people to get involved in community activism, education, employment, and local decision-making.
David Gilbert is a freelance Curator and Producer based in Derbyshire, currently working as Programme Producer for The Art House in Wakefield, and running D-Lab, an online visual arts project for Arts Derbyshire. He was previously Curator of Wirksworth Festival (2008 – 2011), curated and managed re:place, a two year programme of site -specific commissions across Derbyshire, worked on freelance commissions for Abandon Normal Devices and Tatton Park Biennial, and was Creative Director for Creative Partnerships in South Yorkshire.
Pete Ashton is an artist working mainly with cameras, photographs and digital images. He also go on walks. Pete is one of the inaugural Fellows at Birmingham Open Media (BOM), developing his interest in digital images, from the social implications of compression algorithms to the ubiquity of cameras and image-making/sharing devices. He is also co-founder of Birmingham Camera Obscura and Cross City Walks.
Ryan is a Birmingham based Artist/Curator who was born in Munster, Germany and studied Fine Art at Birmingham Institute of Art and Design. He has always been interested in cross-disciplinary practices and has shown work and produced projects extensively both nationally and internationally. Most recently he has been working on the borders of research, curatorial practice and collaborative or participatory practice with a particular focus on the spaces that exist between fields. From 2013-2015 this was delivered under the name [RHP] CDRs and since then as the recently founded, Coventry based, Office for Art, Design and Technology.
Julia O’Connell is a visual artist exploring notions of collective memory, nostalgia and remembrance through the production and display of intricately crafted textile based works. Julia is a social artist, in that she works diligently to capture and understand the memories from people of all ages, working in many locations and responding to both people and site. Julia was a Fellow in the first iteration of Random String in 2014.
Juneau Projects is artist duo Ben Sadler and Philip Duckworth. Their work incorporates a wide range of media and often involves other people in the process of making it. Juneau Projects enjoy working with technology in a creative way, such as producing interactive artwork and controllable visuals, custom software audio effects, and using laser cutting and 3d printing and often combine the results of this process with more traditional methods of artistic production, such as painting and drawing.
Exploring questions relating to how we perceive, move through and interact with our surroundings, Nikki Pugh harnesses various tools and techniques adopted from walking-based practices, guided tours, physical computing, locative media, pervasive gaming, installation and collaboration. Nikki is associate artist at Fermynwoods Contemporary Art and is currently working with BMAG to explore their use of playfulness in navigating the museum’s collection. Work from her ‘Colony’ series was recently exhibited as part of Right Here Right Now at the Lowry.
+ £1 booking fee
includes Tea & Coffee
Limited concessions available at £5.50
PAPER PLAYSCAPES – ENTROPIKA LAB
Originally commissioned for the V&A Digital Programmes, Paper Playscapes is an open-ended installation representing a landscape in movement, one made and played collaboratively by the designers and the visitors. Its vocabulary based on the truncated tetrahedron, the installation consists of six ‘pillars’, fixed modules also serving as play elements of a game designed for the installation.
KINETIC COLLAGE – SANDRA CRISP
Sandra uses appropriated online visuals, stored in a digital archive which are reworked over time. Through a process of continual sampling/recycling/layering new connections evolve between the diverse elements of media images, Internet text/graphics and smart phone photos. Sandra is our Artist-in-residence for the symposium and a body of new work generated from the #randomstring hashtag will be created on site throughout the day.
I WILL ALWAYS HAVE YOU – KWMC
“I Will Always Have You” aimed to map the tattooing heritage of South Bristol by engaging with the public and documenting their tattoos, examining the power of their personal narratives and the construction of character. In collaboration with Stand + Stare and Play Nicely, Knowle West Media Centre created a Mobile Tattoo Parlour with a difference – instead of inking new tattoos it digitally collected people’s pieces of body art and recorded the stories behind why they had them. The project then moved on to pair artists and local residents to produce “objects of desire” – a range of beautiful products inspired by the images and imagination of local tattoo culture.
Bare Conductive is a design and technology studio founded in 2009 by Bibi Nelson, Becky Pilditch, Isabel Lizardi, and Matt Johnson. Based in London (UK), the company focuses on developing accessible platforms for people to get creative with technology. Through its conductive paint, starter kits and hardware, the Company’s goal is to make electronics engaging and intuitive by blending design and technology.
During these optional workshops, members of the Bare Conductive team will be on hand to support symposium attendees in getting hands on with making circuits and sensors on practically any surface in a fun and approachable 1-hour session.
LOCATION & TRAVEL
The Symposium is taking place at Warwick Arts Centre, the second largest art centre in the UK, on the campus of the University of Warwick in Coventry.
Coventry is the most centrally-located city in England and is well connected on mainline services via rail, an hour from London and two hours from Manchester.
Parking is available immediately adjacent to Warwick Arts Centre and is easily accessible via car, within a 30 minute drive off the M1, M5, M6 and M42.
Warwick Arts Centre,
University of Warwick,
Coventry, CV4 7AL